Here You Are Again Falling to You Cant Finish What You Start Running Circles in the Dark

Dying Calorie-free 2 Stay Man Trophy Roadmap

  • Estimated trophy difficulty: 4/x
  • Approximate corporeality of time to platinum: fifty-eighty Hours active playtime (+near 30 hours inactive playtime, rubberbanding controller to run in circles for 960km)
  • Offline Trophies: 55 (anetrophy, 8trophy, 46trophy)
  • Online Trophies: iii (1trophy, 2trophy)
  • Total Trophies: 58 (anetrophy, 1trophy, 8trophy, 48trophy)
  • Number of missable trophies: v
  • Glitched trophies: Story trophies for beating main quests tin can randomly glitch out, this can affect whatever story trophy, but it works fine for most players. It'southward a skilful idea to back up your salvage every few Main Quests (USB or PS+ Cloud). In instance a trophy bugs out you can restore that save and replay from there without having to redo the entire game.
  • Does difficulty affect trophies?: No, can do everything on easiest difficulty
  • Minimum Playthroughs: 1 Playthrough (if you save upwardly 81 Inhibitors and brand a salve backup to max out both Parkour & Health in a single playthrough) + Co-Op for finding Collectibles y'all missed in your playthrough
  • PS4/PS5 Autopop & Salvage Transfer: Non available
  • PS4/PS5 Crossbuy: Yes
  • Free-Roam / Level Select after Story?: Yes, y'all can still explore the city after the story. Some story areas go inaccessible merely tin even so become dorsum to them via Co-Op in someone else'south game. Except Prologue surface area which cannot exist revisited or replayed in Co-Op.
  • Release Engagement: February 04, 2022

Introduction

Welcome to the Dying Light 2 Stay Homo Trophy Guide! Several Trophies in this game are missable. There is also 1 highly missable "Memento" Collectible in the Prologue, the reason being that the Prologue is the only function that cannot exist replayed in Co-Op. In that location are several other Collectibles in areas that become inaccessible afterward in the story. The good news is that you can notwithstanding grab all those Collectibles in someone else's Co-Op session if need be. The only exception is the Prologue which can't be replayed in Co-Op. There is no New Game+ and you have merely 1 Autosave, at that place are no Manual Relieve Slots. Basically, the way the game is intended is that y'all have to mop up anything you missed via Co-Op. Some story trophies can glitch out, therefore it's a good practice to back up your save regularly (every few principal quests). In case something goes wrong you can copy back your save. Also due to the lack of whatsoever other fallback saves it's a good idea to back up regularly in case you lot have a game-breaking up or whatever other consequence y'all can restore your old salve. Normally yous would demand 2 playthroughs because there are not enough Inhibitors (upgrade points) to max out both Wellness and Stamina in 1 playthrough (requires 162 Inhibitors to max both but game only has 126). If you save up 81 Inhibitors and then make a save game backup you can do information technology in ane playthrough. This allows y'all to max out ane stat, copy dorsum your salve, max out the other stat.

Stride ane: Get the Missable Prologue Collectible [1 Hr]

The first thing you have to pay attending to is to take hold of the 1 missable Memento Collectible during the Prologue. This is MISSABLE as the prologue area cannot be revisited and cannot be replayed in Co-Op either. It is linked below (the first department in Memento Guide):

  • Memento #i: Paper Article – October 11th, 2020

All other areas and quests tin be replayed in co-op by joining someone else's game. However, you should be as thorough every bit possible on your first playthrough to save time with the cleanup later.

Step ii: Play through the Story, Don't spend Inhibitors, Exercise all Side Quests, Pick up Collectibles forth the way, Assign all Facilities to same Faction [25-35 Hours]

After the Prologue, focus on playing through the story. There are a few important things to go on in mind:

  • [MISSABLE] trophyArchivist &trophyAudiophile (Collectibles): Always play all Side Quests as soon as they become bachelor, use :r3: Survival Sense to marker and collect nearby Collectibles in any Story areas/Side Quest areas! Several Side Quests award you with Collectibles. Many Side Quests become unavailable over time, if you miss a quest with a collectible in it then the only way to get information technology is through Co-Op. The Side Quests are proficient for getting actress XP and money anyway, all of which helps with other trophies as well. Nearby Mementos and Tapes get highlighted by a gilded dot when scanning for them with survival sense :r3: , so use this regularly and loot every room you enter to salve yourself time with the cleanup later. The more than thorough you are during the story, the less yous take to clean up later! Run across the Collectible Roadmap in the side by side section beneath for semi-missable story/side quests to look out for.
  • [MISSABLE] trophyFit as a Dabble (max Stamina upgrades) &trophyIronheart (max Health upgrades): Must save up 81 Inhibitors (upgrade points), don't spend them!  There are not plenty Inhibitors in the game to max out both stats in one playthrough. You need 81 Inhibitors to max out one stat (=162 for both), but the game contains but 126 Inhibitors. As a workaround, relieve upwards 81 Inhibitors, don't spend them. They are the upgrade points found in special Inhibitor Chests. Once you take 81, make a salvage game backup (PS+ Cloud on PS5 or USB on PS4), max out ane stat to popular the trophy, copy back your salve, pop the other trophy. This way you can get both in 1 playthrough. Alternatively, you can do ii playthroughs but this would add another 20 hours to your platinum time. During the 18th Main Quest "Nightrunners" you take to put half dozen-9 Inhibitors into Stamina to be able to climb to the Military Antenna, this is rubber to do, just don't spend whatever more until you have 81 total, which yous can check at the bottom of the skills menu. Spending Skill Points is fine and doesn't eat Inhibitors (Combat/Parkour Skill Copse on left/right of Skill Carte du jour).
  • [MISSABLE] trophyBoot Licker: Always assign Facilities (Water Towers, Electric Stations) to the same faction until this bays unlocks! There are two factions "Peacekeepers" and "Survivors". Always give Facilities to the aforementioned faction until they command 7 districts. These cannot exist reassigned.
  • [TIME SAVER] trophyA Friend in Demand: Always aid survivors (blue icons) when encountering them! Whenever you lot see people in need, assist them. You must save l people. These are random encounters in random locations. It's nothing missable and they still spawn after the story in free-roam or in Co-Op, but focusing on them from the start will salve you time later.
  • [Time SAVER] trophy Death From Afar: When yous notice a ranged weapon (like a bow), keep it and kill a Spitter with it! If yous were to sell all ranged weapons it could get annoying to observe some other ane when you lot need it.
  • [TIME SAVER] trophy Ultramarathon: When yous're non actively playing, rubberband the left/rick stick to run in circles for 960km traveled!  You must travel a total distance of 960km, your running speed is 6m/s, which means 44.iv hours of running. Past the time you have all other trophies you would likely demand another twenty hours of running in circles. So to reduce the grind, when you go to slumber/work/take a pause (in real life), elastic the left and right controller sticks to run in circles infinitely, best done at a safety zone that has UV lights. While you sleep y'all can just keep the game running.
  • [TIME SAVER] trophyWho Wants To Be a…: Continue some high-value armor/valuables for Co-Op Duping! It helps with reaching 1 Million Money quickly past duplicating a high-value detail with a friend in co-op. Don't sell your valuables. See Dying Calorie-free ii Duplication Exploit & Infinite Money Guide.

Collectible Roadmap (All Semi-Missables):

Grab the following Collectibles during the Story. If you miss these, they become inaccessible in your game, but can however grab them in someone else's Co-Op session by using "Find Game" Co-Op Search. Everything else can still be found after the story or in gratis-roam, apart from the "truly missable" Prologue Memento explained in Step 1.

  1. BEFORE MAIN QUEST nine: REVOLUTION / INTO THE Dark: Memento #9: GRE study – Quartermaster Superhighway #1 + Memento #10: GRE report – Quartermaster Motorway #2 + Memento #eleven: GRE written report – Quartermaster Pike #three – Side Quest: The Ball is in Your Court, this quest becomes inaccessible after Main Quest nine: Revolution / Into the Dark
  2. BEFORE MAIN QUEST nine: REVOLUTION / INTO THE Dark:Make certain yous talk to the showtime Carrier at Quarry'south End, this is a requirement to trigger the Carriers Questline that contains Tape #28 – The City Classifieds – The Cablevision Guy &Memento #12: The Carriers Lodge Assault. The commencement carrier becomes inaccessible subsequently Main Quest ix: Revolution / Into the Dark which would lock you out of the entire questline. Come across Starting Location: Carriers.
  3. Afterward MAIN QUEST 11: A PLACE TO Telephone call Domicile: Memento #75: Avery's Map – the side quest "To Kill or Not To Kill" is there correct away for some players, simply for others it only spawns later on the story or never spawns at all (potentially a bug). Check for information technology afterwards every main quest. If it never spawns in your game, utilise the 'Find Game' Co-Op Search to join someone who has it.
  4. DURING Master QUEST 16: Circulate:Memento #57: Chris's Domestic dog Tag – but accessible during Main Quest xvi: Broadcast
  5. DURING Chief QUEST 21: NOW OR NEVER: Tape #61: Flit'south Chamber Recording #1, Tape #62: Waltz'south Chamber Recording #2, Tape #63: Flit's Chamber Recording #3 – simply accessible during Main Quest 21: Now or Never
  6. BEFORE Main QUEST 22: X13: Tape #46 – Journal of a Nightrunner #6 becomes inaccessible later Main Quest 22: X13

Step 3: Points of Interest [10 Hours]

After the story in free-roam, complete all trophy-relevant Points of Interest on the map. Each type awards you with a trophy for completing all of them, tin can still detect them after story in free-roam:

  • vii Facilities (Water Towers & Electrical Stations) – recollect to assign them to the same faction for :bronze: Boot Licker
  • 9 Metro Stations
  • 17 Windmills
  • iv Brigand Camps
  • 12 GRE Anomalies
  • half-dozen GRE Quarantine Buildings (24 Hidden Inhibitors)
  • 26 Airdrops
  • 10 Nightrunner Trials – bronze score is plenty for trophies

Pace 4: Collectibles [10-15 Hours]

Mop upward all your remaining Collectibles. You can check your "Collectables" Bill of fare for their names and compare against the below guides what you are missing. Some Collectibles are tied to missable side quests or areas that become inaccessible with certain story progress, but yous can still go them in someone else's Co-Op session (except the Prologue Memento, which can't be redone in Co-Op). Merely press :opt: > :opt: > Notice Games > it volition show exactly what quest and city alignment people are on so yous tin can specifically target a quest you need. If yous were thorough on your main playthrough you should already have most of these done. For the ones from faction-specific quests, if you sided with the opposite faction the collectible volition usually spawn in the same room where the other faction's quest giver would exist, or you can bring together Co-Op sessions (cheque their alignment in "Find Games") to find someone who has the correct quest available.

  • 70 Graffiti Tag Collectibles (Murals)
  • 63 Collectible Recordings (Tapes)
  • 117 Collectible Notes (Mementos)
  • 126 Inhibitors (only 81 needed for maxing out Stamina or Health if you brand a salvage backup beforehand)

Step 5: Co-Op & 1 One thousand thousand Coin [i-2 Hours]

At that place are two quick Co-Op Trophies for joining a Co-Op game and killing 100 enemies in a 3-4 player session.

The main thing you'll have left is reaching 1 Million Money. With the Duplication Exploit you tin get 1 Meg Money as fast equally 30-hr but information technology requires a Co-Op partner or yous can play past yourself with a second panel. Refer toDying Light ii Duplication Exploit & Infinite Money Guide.

General Info: How to Back Upwardly and Restore Saves on PlayStation / Xbox / PC

  • On PS4/PS5: Panel Settings > Saved Data Management > Saved Information > Console Storage > Upload your salve to PS+ Cloud [PS5/PS4] or USB flash bulldoze [PS4 only]. If using PS+ deject (the merely choice on PS5) make sure you have automated save sync uploads disabled or else it could automatically overwrite your deject relieve (PS5 Settings > Saved Data and Game/App Settings > Saved Data PS5 > Sync Saved Data > Auto-Sync Saved Information = Disabled). To restore the save, go to Console Settings > Saved Information Direction > Saved Data > PS+ or USB > Copy to Console Storage > Overwrite.
  • On PC: Find wherever the salve game is stored, this can vary only for Steam it should be C:\Program Files (x86)\Steam\userdata. Copy and paste it into another folder where you can find information technology later. Then copy it back into the Steam\userdata binder to overwrite.
  • On Xbox 1 / Xbox Serial:To force a cloud save where you want it to occur, disconnect yourself from the internet > motility effectually in-game whilst asunder from cyberspace for a few seconds > reconnect yourself back to the internet > now information technology will force a cloud relieve > (double-check that it really uploaded to the cloud) > do what you demand to do (e.yard. maxing out an aspect for bays or duping gear) WITHOUT EXITING THE GAME (exiting the game may overwrite deject save!) and stay online because it tin't unlock achievements offline > when done press Home-Push button > ringlet downwardly to Dying Light 2 > press Options > Manage Game > Saved Data > click Gamertag > Delete Saved Data > Delete from Console > if it still shows the salve, delete it once more until it'south gone > press Home-Button and restart the game > it will now sync/download your backup save from deject.

Useful Tips, Tricks and Guides:

  • Dying Light two – 100% Completion Wiki & Strategy Guide
  • Dying Light 2 – Walkthrough (All Quests)
  • Dying Low-cal 2 – All Collectible Notes (Mementos) Locations
  • Dying Low-cal two – All Collectible Recordings (Tapes) Locations
  • Dying Low-cal ii – All Graffiti Tag Collectibles (Murals) Locations
  • Dying Light 2 – All Inhibitor Locations
  • Dying Lite 2 – All Facilities (Water Towers & Electrical Stations)
  • Dying Light 2 – All Metro Stations Locations
  • Dying Light two – All Windmill Locations
  • Dying Light 2 – All Bandit Camp Locations
  • Dying Lite 2 – All GRE Anomaly Locations
  • Dying Light 2 – All GRE Quarantine Building Locations (Subconscious Inhibitors)
  • Dying Light 2 – All Airdrop Locations
  • Dying Lite ii – All Nightrunner Trial Locations
  • Dying Light 2 – How to Fast Travel
  • Dying Light ii – How to Unlock Paraglider
  • Dying Light two – How to Unlock Grappling Hook
  • Dying Calorie-free ii – How to Unlock UV Flashlight
  • Dying Calorie-free two – How to Repair Weapons
  • Dying Low-cal 2 – Full Earth Map & Map Size
  • Dying Light 2 – Duplication Exploit & Infinite Money Guide

Dying Lite 2 Stay Human Bays Guide

Dying Light 2 Trophy Guide & Roadmap Pilgrim's Path
Unlock every bays.
Dying Light 2 Trophy Guide & Roadmap
Earn all trophies in Dying Lite 2 Stay Human to unlock platinum (DLC not required).
Dying Light 2 Trophy Guide & Roadmap Into the Unknown
Reach Villedor.
Dying Light 2 Trophy Guide & Roadmap
Automated story-related trophy, cannot be missed. Unlocks afterwards 1st Chief Quest "Pilgrim'southward Path".
Dying Light 2 Trophy Guide & Roadmap Start Shot
Use an Inhibitor for the first time.
Dying Light 2 Trophy Guide & Roadmap
Automatic story-related bays, cannot exist missed. Unlocks after 1st Main Quest "Pilgrim'due south Path", during the next cutscene that starts Main Quest "Getting Stronger".
Dying Light 2 Trophy Guide & Roadmap Herzlich Wilkommen!
Enter the Bazaar.
Dying Light 2 Trophy Guide & Roadmap
*Loftier chance of bugging out* – for many players this doesn't unlock when information technology should. It's best to make a manual save backup before / during 4th Master Quest "The Just Way Out" (Console Settings > Saved Data and Game/App Settings > Saved Information > Console Storage > Upload to PS+ Cloud or USB). In case it doesn't unlock yous can restore the save and try over again without needing to replay the entire game*

Automatic story-related trophy, cannot be missed. Unlocks during 4th Main Quest "The Merely Fashion Out" when entering the Bazaar.

Dying Light 2 Trophy Guide & Roadmap Under Pressure
Activate your first Water Tower.
Dying Light 2 Trophy Guide & Roadmap
Automatic story-related trophy, cannot exist missed. Unlocks during 8th Main Quest "H2o Belfry", after y'all assigned the Water Belfry to either the Peacekeepers or Survivors faction. Information technology doesn't matter which faction you assign it to.
Dying Light 2 Trophy Guide & Roadmap On the Trail of the Enemy
Larn Waltz's location.
Dying Light 2 Trophy Guide & Roadmap
Automatic story-related bays, cannot be missed. Unlocks later on completing 9th Main Quest "Revolution" (Survivors) / "Into the Dark" (Peacekeepers).
Dying Light 2 Trophy Guide & Roadmap Light in the Darkness
Activate your starting time Electrical Substation.
Dying Light 2 Trophy Guide & Roadmap
Automatic story-related bays, cannot exist missed. Unlocks during 11th Main Quest "A Place To Phone call Domicile", after you assigned the Electrical Station to either the Peacekeepers or Survivors faction. It doesn't affair which faction you assign it to.
Dying Light 2 Trophy Guide & Roadmap Get Outta My Firm!
Defeat the Renegades attacking the Fish Eye.
Dying Light 2 Trophy Guide & Roadmap
*High chance of bugging out* – for many players this doesn't unlock when it should. It's best to make a manual save fill-in before / during 11th Main Quest "A Place To Call Dwelling house" (Panel Settings > Saved Data and Game/App Settings > Saved Information > Console Storage > Upload to PS+ Cloud or USB). In case information technology doesn't unlock you can restore the save and endeavor again without needing to replay the entire game*

Automated story-related trophy, cannot be missed. Unlocks afterward 11th Chief Quest "A Place To Call Home".

Dying Light 2 Trophy Guide & Roadmap Debris and Ashes
Reach the Observatory.
Dying Light 2 Trophy Guide & Roadmap
Automatic story-related trophy, cannot be missed. Unlocks during the 19th Main Quest "Veronika", Objective "Enter the Observatory", after Veronika tells you to become through the yellow radioactive zone.

Annotation: This bays is in the wrong club in the trophy list! It comes hours AFTER the beneath story trophies :bronze: We Will be Heard! & :bronze:Known Associate. It does NOT unlock from the 13th Main Quest called "Observatory". Information technology's tied to the Observatory in 19th Main Quest "Veronika" near the end of the story.

Dying Light 2 Trophy Guide & Roadmap We Will Be Heard!
Restore the radio broadcast belfry.
Dying Light 2 Trophy Guide & Roadmap
Automatic story-related trophy, cannot be missed. Unlocks after completing 16th Master Quest "Circulate", at the very end of it after turning on the transmitter on the rooftop (not earlier when you plow on the power inside the circulate tower).
Dying Light 2 Trophy Guide & Roadmap Known Associate
Learn the whereabouts of Veronika Ryan.
Dying Light 2 Trophy Guide & Roadmap
Automatic story-related bays, cannot be missed. Unlocks afterwards completing 18th Chief Quest "Nightrunners" (Survivors) / "Empire" (Peacekeepers).
Dying Light 2 Trophy Guide & Roadmap Brush with Decease
Wake up afterward the missile strike.
Dying Light 2 Trophy Guide & Roadmap
Automated story-related trophy, cannot be missed. Unlocks after completing 19th Main Quest "Veronika".
Dying Light 2 Trophy Guide & Roadmap Going Downwards
Enter the X-13 lift.
Dying Light 2 Trophy Guide & Roadmap
Automatic story-related trophy, cannot be missed. Unlocks during the 22nd Main Quest "X13" (office of Epilogue). After completing the mandatory quest objective "Go to X13" yous will unlock this bays.
Dying Light 2 Trophy Guide & Roadmap Family First
Find your sister.
Dying Light 2 Trophy Guide & Roadmap
Automated story-related trophy, cannot be missed. Unlocks during the 22nd Main Quest "X13" (role of Epilogue). After completing the mandatory quest objective "Notice Waltz" you will unlock this trophy.
Dying Light 2 Trophy Guide & Roadmap Your World, Your Rules
Complete the game with any catastrophe.
Dying Light 2 Trophy Guide & Roadmap
Automatic story-related trophy, cannot be missed. Unlocks after the 22nd Main Quest "X13". Your story choices don't thing. Whatever Ending will do for trophy purposes.
Dying Light 2 Trophy Guide & Roadmap Municipal Services
Assign all Facilities.
Dying Light 2 Trophy Guide & Roadmap
» Dying Light 2 All Facility Locations (Water Towers & Electric Stations)
Dying Light 2 Trophy Guide & Roadmap Tunnel Entrance
Activate your start Metro Station.
Dying Light 2 Trophy Guide & Roadmap
» Dying Light 2 All Metro Station Locations
Dying Light 2 Trophy Guide & Roadmap Tube Map
Actuate all Metro Stations.
Dying Light 2 Trophy Guide & Roadmap
» Dying Light 2 All Metro Station Locations
Dying Light 2 Trophy Guide & Roadmap Sancho Panza
Activate your commencement Windmill.
Dying Light 2 Trophy Guide & Roadmap
Automatic story-related trophy, cannot be missed. You volition take to actuate a Windmill nearly the terminate of the fourth Primary Quest "Unruly Brother" in order to advance the story.

» Dying Low-cal two All Windmill Locations

Dying Light 2 Trophy Guide & Roadmap Tickets, Delight!
Use a Metro Station to Fast Travel.
Dying Light 2 Trophy Guide & Roadmap
Y'all will unlock your first Metro Station during the 10th Main Story Quest "Let'southward Waltz". Other stations tin can be activated subsequently this, ideally at night when they are less crowded with zombies.

When you lot are on the map and zooming out, you tin hover over unlocked destinations and hold :square: to fast travel to this location. It might not unlock upon first try, it's slightly buggy simply volition unlock eventually. If it doesn't piece of work, immediately travel again while inside a Metro Station to travel to another Metro Station and information technology should work fine within a few tries. Also try interacting with the white metro map within the stations for fast travel, information technology's not normally needed for the trophy but can fix information technology if it bugged:

» Dying Light 2 All Metro Station Locations

Dying Light 2 Trophy Guide & Roadmap Don Quixote
Activate all Windmills.
Dying Light 2 Trophy Guide & Roadmap
» Dying Lite 2 All Windmill Locations
Dying Light 2 Trophy Guide & Roadmap Can't Y'all Read the Signs?
Collect all Inhibitors hidden in GRE Quarantines.
Dying Light 2 Trophy Guide & Roadmap
» Dying Low-cal two All GRE Quarantine Locations

For this bays yous specifically need only the 24 Inhibitors from the 6 Quarantine Buildings (four per building), which y'all are forced to pick up in order to consummate the Quarantine Buildings. Yous don't demand any other Inhibitors (game contains 126 full merely but the 24 from the 6 Quarantines are needed for the bays and achievement).

Dying Light 2 Trophy Guide & Roadmap Find Anything Interesting?
Open all Airdrops.
Dying Light 2 Trophy Guide & Roadmap
» Dying Lite 2 All Airdrop Locations
Dying Light 2 Trophy Guide & Roadmap It Wasn't That Hard, Was It?
Defeat your starting time GRE Anomaly.
Dying Light 2 Trophy Guide & Roadmap
» Dying Light 2 All GRE Anomaly Locations
Dying Light 2 Trophy Guide & Roadmap Revenants
Defeat all GRE Anomalies.
Dying Light 2 Trophy Guide & Roadmap
» Dying Light 2 All GRE Anomaly Locations
Dying Light 2 Trophy Guide & Roadmap Flag Burning
Clear your showtime Bandit Campsite.
Dying Light 2 Trophy Guide & Roadmap
Automatic story-related trophy, cannot be missed. You volition have to conquer a Brigand Camp during the seventh Main Quest "The Raid".

» Dying Light 2 All Bandit Military camp Locations

Dying Light 2 Trophy Guide & Roadmap Ban Hammer
Clear all Bandit Camps.
Dying Light 2 Trophy Guide & Roadmap
» Dying Lite 2 All Bandit Camp Locations
Dying Light 2 Trophy Guide & Roadmap Y'all Never Forget Your First…
Craft your first item.
Dying Light 2 Trophy Guide & Roadmap
Automated story-related trophy, cannot be missed. This will be the first bays you unlock in the game, during the 1st Main Quest "Pilgrim's Path", which makes you craft a healing item automatically.
Dying Light 2 Trophy Guide & Roadmap Oh, And then This Is How It Works!
Modify your weapon for the commencement time.
Dying Light 2 Trophy Guide & Roadmap
See bays :bronze: Modder.
Dying Light 2 Trophy Guide & Roadmap A Friend in Need…
Help fifty survivors in Encounters.
Dying Light 2 Trophy Guide & Roadmap
Encounters can randomly pop upward while roaming the city and are indicated by a light blue foursquare on your HUD. They will evidence up when you are in a 50 meter range of them. These encounters include defeating Bandits and Zombies, more often than not threatening Homo NPCs. After defeating the 1-iii enemies, you'll become an on-screen message about the Encounter success and can go a small reward from the NPC or open up a lockbox with valuables. Go on helping people indicated with the bluish markers until the trophy unlocks.
Dying Light 2 Trophy Guide & Roadmap Parkour Master
Achieve maximum Parkour Proficiency.
Dying Light 2 Trophy Guide & Roadmap
You take 2 skill copse in Dying Lite 2: Combat Proficiency (Health) & Parkour Proficiency (Stamina). You must reach Level 25 in each skill tree to max information technology out for the trophy. There's one trophy for each. With each level yous gain more than skill points for each tree that can be spent on new agile skills. Still, for trophy purposes just reaching Level 25 is enough, it unlocks before buying all skills.

You gain Parkour XP by doing whatsoever parkouring actions at nighttime, such equally climbing and jumping. XP is also rewarded from diverse other side activities and Points of Interest.

Combat XP comes from doing whatsoever combat actions, defeating enemies.

You gain more XP at night time. The best way to get about this is to do all other trophies first, which should get you lot to max level or shut to information technology. If you lot're still missing some XP, play at nighttime for an XP boost and perform parkouring / combat deportment to gain more XP until you reach the maximum. This will likely be among your last trophies in the game.

Dying Light 2 Trophy Guide & Roadmap Combat Master
Achieve maximum Combat Proficiency.
Dying Light 2 Trophy Guide & Roadmap
See :silver:Parkour Primary above.
Dying Light 2 Trophy Guide & Roadmap Boot Licker
Achieve City Alignment vii for whatever faction.
Dying Light 2 Trophy Guide & Roadmap
*MISSABLE* – Must assign facilities to the same faction (Peacekeepers / Survivors) until y'all get this trophy. Facilities / Districts cannot be reassigned.

For this yous must assign 7 facilities to ane faction, which puts them in charge of a district. There are 7 Facilities (Water Towers & Electrical Stations). And then for this bays, assign all of them to the same faction to put them in charge of 7 Districts. The districts that don't take a facility in them get assigned to a faction automatically as part of the story. However, to be rubber always assign all facilities to ane and the aforementioned faction. There are 2 factions: "Peacekeepers" (bluish) and "Survivors" (yellow).

The beginning facility/commune gets assigned in Principal Quest 8: Water Tower. More facilities become available throughout the story. Y'all tin can yet assign the remaining ones afterwards the story.

Note: There are reports that this can also unlock past joining someone in co-op who has a metropolis alignment of 7+ for a faction. When leaving the co-op session the trophy should unlock. Use the co-op "Find Game" pick to encounter the city alignment of other players.

For Facility Locations, refer to this guide:

» Dying Lite 2 All Facility Locations (Water Towers & Electric Stations)

Dying Light 2 Trophy Guide & Roadmap Who Wants To Be a…
Collect 1,000,000 in One-time World Money.
Dying Light 2 Trophy Guide & Roadmap
Getting 1 Million Money through legit gameplay isn't feasible and would take 200h+.

For this you should find a co-op partner (or play with a second panel yourself) to farm it in online co-op with duplication exploit:

»Dying Light 2 Duplication Exploit & Space Coin Guide

If you were to do it legit, y'all'd take to boodle and sell absolutely everything you come across, clear everything on the map. For reference, after 100h of gameplay you lot may only accept around 400k money and past this bespeak you'll run out of points of interest. Then the but viable selection would be to join someone'south co-op game, or kill lots of enemies and loot them, but they don't ever drop valuable loot. The co-op duplication exploit is your best bet. With Rank 9 yellowish rarity endgame gear you lot get 8,000 per piece and tin can get to 1 million in 30-hr.

Dying Light 2 Trophy Guide & Roadmap Man On a Mission
Meet all your Sparker love interests.
Dying Light 2 Trophy Guide & Roadmap
» Dying Light 2 All Sparker Love Interests
Dying Light 2 Trophy Guide & Roadmap Ultramarathon
Travel at least 960km.
Dying Light 2 Trophy Guide & Roadmap
Self-explanatory, travel a total of 960 kilometers throughout the game (596.half dozen miles). Your default running speed in this game is 6m/s which means 44.4 hours of running to cover 960km altitude.

Unfortunately, at that place are no in-game statistics to keep runway of this. Because there are no in-game stats it's not quite clear if flight with the paraglider or falling from buildings counts or non. 960km is quite a lot and this will be one of your last trophies. If y'all are nevertheless missing this after being washed with everything else, yous can rubber-ring your controller to keep walking in circles until it unlocks (all-time done in a condom zone that has UV calorie-free). It will probably take you another 30-40 hours of walking (rubberbanding method) after being done with all other trophies, but you tin simply use this method while you lot're asleep or while away from the console, but put rubberbands around the left stick and right stick to keep walking in circles infinitely.

Dying Light 2 Trophy Guide & Roadmap Afterward the Autumn
Fall from a combined pinnacle of at least 10,994 meters.
Dying Light 2 Trophy Guide & Roadmap
This bays will come naturally, every bit every meter you climb up you lot will too descend in 1 form or another. Fifty-fifty small jumps down from a car will add roughly a meter to your overall count. In that location is no statistic anywhere in-game, merely continue on playing and it should pop while working on the other trophies.
Dying Light 2 Trophy Guide & Roadmap Expert Night & Adept Luck
Survive your first night.
Dying Light 2 Trophy Guide & Roadmap
This volition come naturally over the course of the game. Merely survive a night until morning. The easiest selection is to sleep in your bed to make information technology nighttime, then go right dorsum to sleep to skip to morn again and the trophy will unlock immediately, without having to expect through the night.
Dying Light 2 Trophy Guide & Roadmap Tin can't Touch This!
Kill 20 enemies in a row with melee weapons without taking damage.
Dying Light 2 Trophy Guide & Roadmap
This will likely come naturally throughout your playthrough without even trying. Kill xx enemies with melee weapons without losing any health in between (ranged weapons such as bows don't count). Cheque the surroundings so you don't get surprised from backside while fighting. Subsequently in the game when y'all have amend weapons (Rank 6+), you tin return to early game regions (Rank 1) to instant kill enemies in a single hitting.
Dying Light 2 Trophy Guide & Roadmap Nighttime Hunter
Impale a Volatile.
Dying Light 2 Trophy Guide & Roadmap
Unlocked automatically during the Epilogue, in the 22nd Master Quest "X13", Objective "Kill the Renegades". Volatiles are a special blazon of infected enemy. Yous will accept to impale some of them automatically as office of the story, near the finish of the game.

Alternatively, you tin can run across Volatiles at Chase Level 4 at nighttime, particularly on the 2nd map (Primal Loop).

Dying Light 2 Trophy Guide & Roadmap Decease From Afar
Kill a Spitter using a ranged weapon.
Dying Light 2 Trophy Guide & Roadmap

Spitters are monsters that shoot/spit projectiles at y'all from distant. They appear frequently at dark everywhere in the game, for example in Trinity district which is an early on expanse in the game.

Best way to go about this is to stand at an elevated position without alerting the nearby zombies and take out your bow (or other ranged weapon) to shoot the Spitter multiple times until he goes down.

Dying Light 2 Trophy Guide & Roadmap Tanning Salon
Use the UV Flashlight to kill a Viral.
Dying Light 2 Trophy Guide & Roadmap

The UV Flashlight is unlocked automatically from the story in the 14th Main Quest "Welcome On Lath". This is quite late in the game so you must play through near of the story get-go.

Once you have it, Hold :left: to open equipment bike to assign UV Flashlight to quick slot > hold :r2: to utilise information technology.

Go notice any of the normal tedious zombies that walk around in the streets at day (trophy wouldn't unlock at night for me for some reason). Virals are the about common, slowest form of infected, plant everywhere in the streets. Polish the UV flashlight at one of them, then perform a melee-attack to kill the Viral while information technology is stunned from the UV light.

If information technology doesn't unlock at night, attempt at mean solar day. Here'due south what a Viral looks like (most common blazon of infected, slow and everywhere on streets):

Dying Light 2 Trophy Guide & Roadmap Terminal Headache
Perform 50 headshots with a ranged weapon.
Dying Light 2 Trophy Guide & Roadmap
This bays volition unlock by hitting a total of l headshots with a ranged weapon like a bow. They don't need to exist fatal hits, but any hit will count towards 50. If it takes 5 shots to the head to kill an enemy, you simply need to repeat this 9 more times to reach 50 total hits.
Dying Light 2 Trophy Guide & Roadmap Tedious Poke!
Lose the maximum level of Chase.
Dying Light 2 Trophy Guide & Roadmap
At night fourth dimension, get spotted past enemies and run effectually until you reach Chase Level 4/4. You can also stay in water and look for the chase level to go upward, considering the infected tin can't attain yous there. To lose the chase, you lot tin simply permit the enemies kill you and you will respawn and unlock the bays. Alternatively, make it dorsum to a hideout to lose the chase.
Dying Light 2 Trophy Guide & Roadmap Beingness All Social
Join a co-op session.
Dying Light 2 Trophy Guide & Roadmap
Co-Op is unlocked after the Prologue.

To play Co-Op: get to Pause Menu (press :opt: Options-Button) > over again press:opt: Options-Button to enter ONLINE Carte. Here you can use the Quick Join part to join a random game, or Invite a Friend to team up with a buddy.

Dying Light 2 Trophy Guide & Roadmap That's Teamwork!
Kill 100 enemies while playing with at least 2 other players.
Dying Light 2 Trophy Guide & Roadmap
Encounter the above trophy :bronze: Being All Social on how to join a co-op game. The game supports up to iv players in co-op. You must join a match with at least two other players (3 with yourself) and kill a total of 100 enemies. Of grade, playing in a full iv-role player match works for this as well.
Dying Light 2 Trophy Guide & Roadmap Lightning Reflexes
Perform a Perfect Block 10 times in a row without taking damage.
Dying Light 2 Trophy Guide & Roadmap
The blocking tutorial will happen during the 1st Main Quest "Pilgrim'due south Path". You demand to printing :l1: in the very last moment to make a perfect cake. Do this, while there is merely ane enemy left, then you won't become attacked by other enemies. You must perform 10 perfect blocks in a row without messing upward a block (they all have to be perfect blocks). It takes some practise but one time you got the timing down it volition get easier.

Dying Light 2 Trophy Guide & Roadmap Modder
Change your weapons at least fifty times.
Dying Light 2 Trophy Guide & Roadmap
All you demand for this is one single weapon amuse (will get some naturally while working on other trophies) and one weapon with at least one mod slot on it.

Go to Inventory > scroll over a weapon that has mod slots (2-3 dots to the correct of the weapon icon) > if it has a modernistic slot yous can press :triangle: on it to modify > click the "Charms" section > reapply the same Charm 50 times in a row.

Y'all don't fifty-fifty need different charms, can simply reapply the exact same charm l times by holding :x: . This doesn't apply up any materials any, the charm can exist reapplied infinitely. If you don't yet have a charm check once more afterward, you'll become some while working through the story, collectibles, and points of involvement.

Dying Light 2 Trophy Guide & Roadmap Fit equally a Fiddle
Max out your Health.
Dying Light 2 Trophy Guide & Roadmap
*MISSABLE* – Cannot max out Parkour & Gainsay in a unmarried playthrough unless y'all save at least 81 Inhibitors (don't spend them), then make a salvage game backup, max out one stats, copy back the save to max out the other stat.

You take two stats in Dying Light ii: Combat Proficiency (Health) & Parkour Proficiency (Stamina). You upgrade these by spending Inhibitors in the Skills Menu (scroll over the Health/Stamina icons at the bottom of Skills Menu).

Inhibitors are found in special Inhibitor Chests, but you lot get almost 60 of them automatically from immigration the Points of Interest on the map which yous all need for other trophies anyway.

To max out Parkour/Combat you need to reach Rank 26 in each attribute. It costs 3 Inhibitors per Rank. That's 26 Ranks x 3 Inhibitors = 78 Inhibitors from Rank one-Rank 26. The story force-spends another three Inhibitors automatically on the other attribute during "Markers of Plague"). That makes 81 Inhibitors (78 + 3 wasted from story) total to max out one attribute.

Here's the problem: There are only 126 Inhibitors in the game only you would need 162 full to max out both stats in the same playthrough. This means the game has 36 fewer than you lot demand to max out both.

Luckily, at that place is a workaround:

  1. Save up 81 Inhibitors. Effort non to spend whatever at all. The merely exception is when yous achieve the 18th Main Quest "Nightrunners", hither you will demand to spend 6-9 Inhibitors to Stamina to be able to climb to the military antenna (main objective). Other than this exception exercise NOT spend any Inhibitors any until you lot accept 81 full!
  2. In one case yous accept 81 Inhibitors, go to Console Settings > Saved Data Direction > Saved Data > Console Storage > Upload your save to PS+ Deject (PS5) or USB wink bulldoze (PS4/PS5). If using PS+ cloud brand sure you take automated save sync uploads disabled or else it will automatically overwrite your deject save!
  3. Now max out one stat by spending your 81 Inhibitors and pop the bays.
  4. Exit game, re-create back your salve to get your Inhibitors back (Console Settings > Saved Data Management > Saved Data > Cloud Storage / USB Bulldoze > Copy to Console > Overwrite console saves).
  5. Open the game again, this time max out the other stat to get the other trophy.
  6. You can copy back your salvage again (Step iv). Now that yous have both trophies you can spend your Inhibitors freely on any suits your playstyle. Stamina is more often than not better for trophy purposes and Collectibles.

For all Inhibitor Locations, refer to:

» Dying Lite 2 All Inhibitor Locations

Dying Light 2 Trophy Guide & Roadmap Ironheart
Max out your Stamina.
Dying Light 2 Trophy Guide & Roadmap
Run into :silver:Fit every bit a Fiddle above.
Dying Light 2 Trophy Guide & Roadmap You lot're Going Downwardly!
Perform l takedowns.
Dying Light 2 Trophy Guide & Roadmap
Takedown can be performed on unaware enemies (human and zombies akin) from backside by pressing :square: . Do this a combined fifty times to unlock the bays.
Dying Light 2 Trophy Guide & Roadmap Don't Await Upwards
Perform Smash on at least l enemies.
Dying Light 2 Trophy Guide & Roadmap
Nail is a skill from the Gainsay skill tree which y'all need to unlock for 1 Gainsay Indicate. It requires 180 health minimum, which you tin can level up by increasing your Gainsay Level or spending Inhibitors on Health upgrades. Once you have unlocked it, it works in a similar fashion to takedowns, but must be done from an elevated position onto unaware enemies. Smash kills can also exist done from the paraglider if y'all are relatively close to the ground, merely is easier to stick to smaller roofs and trucks.

Dying Light 2 Trophy Guide & Roadmap Get the Indicate?
Kill 50 enemies with a Spear.
Dying Light 2 Trophy Guide & Roadmap
Spears are "Opportunity Weapons", often found in brigand camps, along fortifications and especially sticking out of corpses in the streets. Check bodies with dark-green lights, as they oftentimes comprise spears and come more often than not in pairs of upward to five in the same vicinity. Utilize the spears preferably on zombies, as humans might survive them, depending on their armor.
Dying Light 2 Trophy Guide & Roadmap True Nightrunner
Consummate all Nightrunner Trials.
Dying Light 2 Trophy Guide & Roadmap
» Dying Low-cal 2 All Nightrunner Trials

Note: for the bays you only demand Bronze score in each Trial (Golden score isn't needed).

Dying Light 2 Trophy Guide & Roadmap Bing Blindside Boom!
Perform an Air Kick afterwards a Double Wall Run.
Dying Light 2 Trophy Guide & Roadmap

To practise this, you need to learn three different skills: "Tic Tac" + "Wall Combo" from the Parkour tree, "Air Kick" from the Gainsay tree.

Now look for a narrow gap between buildings and so you lot can easily run on i side (concur :r1: to wallrun), jump over to the other side for second wallrun (expect at other side and concur :r1: to jump over) and from in that location leap off ( :r1: ) and dropkick down onto an enemy (agree :l1: ).

Dying Light 2 Trophy Guide & Roadmap Archivist
Find all Collectible Notes.
Dying Light 2 Trophy Guide & Roadmap
» Dying Light 2 All Memento Locations (Collectible Notes)
Dying Light 2 Trophy Guide & Roadmap Audiophile
Find all Collectible Recordings.
Dying Light 2 Trophy Guide & Roadmap
» Dying Light ii All Record Locations (Collectible Recordings)
Dying Light 2 Trophy Guide & Roadmap Street Art Aficionado
Detect all Graffiti Tag Collectibles.
Dying Light 2 Trophy Guide & Roadmap
» Dying Light ii All Graffiti Tag Locations (Collectible Murals)

 Special Cheers / Credits

Massive thanks to the following people for sending tips:

Hinsusta = Various Information, help with Points of Interest and Collectibles
Archavia, Gage, Ashbo, dalailama1989 = Dying Light 2 Wiki & Strategy Guide
Spray_UK = Confirming Relieve Game backup method for Xbox

Changelog:

  • 2022-02-06 – Sparker Dear Interests now figured out, linked with their ain page
  • 2022-02-06 – Updated from "78 Inhibitors" to "81 Inhibitors" for max Health/Stamina. While 78 is technically correct (26 Ranks x 3 per rank = 78) the story really forcefulness-spends an additional 3 Inhibitors on the other attribute during "Markers of Plague". And so the full count of Inhibitors collected will exist 78 + 3 (=81) before you can get the trophy, the count has been updated to business relationship for that.
  • 2022-02-11 – All Collectibles now establish. Added Collectible Roadmap under Step 2 for the semi-missables from story/side quests.

cobbsunfor1989.blogspot.com

Source: https://www.powerpyx.com/dying-light-2-trophy-guide-roadmap/

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